![]() I know I’m not exactly selling this, but I swear, Werewolf: The Apocalypse really is fun. You’re also given a crossbow for your human form to play with, which is the least enjoyable weapon I’ve used in a game in my entire life, and that includes the Giant’s Knife in Ocarina of Time. You learn special moves by levelling up, obtained through story missions, or by huffing magical plants identified through your weird second sight, which is useful unless you walk two paces, and it switches off for no good reason. However, as the game develops, battle strategy is the key to success. ![]() Switching is a chore, thanks to Werewolf: The Apocalypse’s weird controls, so you often find yourself running around like a madman in agile mode in the hope you find an enemy, get in their face, and turn them into red mist. You have quick attacks and strong attacks, plus two modes of battle: agile and heavy. Luckily, its simple-but-fun approach to combat is both hilariously gruesome and often demanding. If you deviate from the prescribed pattern, you’re immediately found enemies swarm, and the only way to quell them is to go full-on Altered Beast and commit serial murder. The game’s early stages are worst for stealth, because its initial and repetitive levels are surprisingly unforgiving, demanding precision you simply can’t maintain. You can just as well transform into a werewolf as soon as you walk in, because it’s the easiest option. “Inevitable” really is the case, because for the most part, the game’s stealth sections are often terribly inflexible they beg you to just hit the Beast Mode button and ravage every room. Wolf form is best form, if you're being sneaky. Werewolf: The Apocalypse–Earthblood offers three tiers of gameplay: expositional story elements built on exploration and discussion, complete with generally inconsequential, Mass Effect-modelled dialogue options stealth sections, where you attempt to silently pass multiple areas and rooms as both human and nifty wolf and inevitable battle sections, where all hell breaks loose and you transform into your hulking werewolf form, and beat the crap out of anything that moves. Once this weird introduction gives way to the wider experience and you get used to the doughy, glazed expressions of its key players, you’re presented with a surprisingly clever mix of genre styles that have no right to work together, but still do. An incredibly lovable game hides underneath. Cahal shouts “no, please, no” in a tone that almost sound sarcastic. These evil werewolves are never explained. The story-establishing prologue raid to drive the corporation out of your territory ends badly when your wife–another werewolf, who maintains human form because she’s a pacifist, not a throw-a-fist–gets killed by an evil werewolf. You then learn your base of operations sits improbably close–like, 200 feet close–to Endron’s facility. When you’re introduced to your daughter, you’ll soon realise she’s literally a scaled-down version of an adult character. Facial expressions are either “sad” or “a bit more sad.” Lip-syncing is on par with a PS3 game. As you get to grips with this improbable yet entirely predictable foe, it becomes immediately obvious that Werewolf: The Apocalypse–Earthblood is not as next-gen as its Series X and PS5 credentials imply.
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