Unreal Engine 4 Framework & Network - Brief look into Unreal's gameplay networking framework by Nuno Afonso.Unreal Engine 3 Networking & Replication - Historical but still valuable UE3 game networking documentation wiki.Unity UNET HLAPI and Steam P2P Networking - Example project and detailed blog post by Justin Rempel. ![]() Unity Physics and Client-Side Prediction - Demo project and detailed how-to blog post by Joe Best-Rotheray.The TRIBES Engine Networking Model - Paper covering Tribes II's networking model by Mark Frohnmayer and Tim Gift.The Poor Man's Netcode - Full project source code and detailed blog post about networking challenges by Evan Todd.The DOOM III Network Architecture - Improvements upon previous network architectures used in the Quake III Arena.The Case of the Quake Cheats - Security lessons learned about client-server model from Quake 1 by id Software.Tech-Stack of the Ultima Online Servers - A brief summary about UO tech-stack by Raph Koster and Brian Crowder.Source Multiplayer Networking - Valve's Source engine wiki that includes advanced game networking topics.Replication in Networked Games - Mikola Lysenko's replication articles for JavaScript-based multiplayer games.Real Time Multiplayer in HTML5 - Sven Bergström's multiplayer game development guide using web technologies.Quake 3 Network Model - Fabien Sanglard's source code review about Quake 3's networking model.Photon Unity Networking - Official PUN multiplayer online game networking framework documentation wiki.Network Protocols - A brief yet detailed overview of low-level network protocols stack from Destroy All Software.Networked Physics in Virtual Reality - Networking a stack of cubes with Unity and PhysX by Glenn Fiedler at Oculus.Netcode Explained - Basic game networking concepts with examples by Chris "Battle(non)sense" on PC Gamer.NAT Punch-through for Multiplayer Games - Brief summary of NAT and P2P connectivity for games by Keith Johnston.IT Hare on Network Programming - Detailed network programming articles from IT Hare team.How a Shooter Shoots - Armin Ronacher's analysis on Battlefield 3's shooting mechanism in multiplayer.High Performance Browser Networking - A fantastic free online book about modern web protocols by Ilya Grigorik.Game Server Architecture - Matthew Walker's multiplayer game server architecture blog.Gaffer on Games - Glenn Fiedler's reliable-UDP protocol and game network development articles. ![]() Fast-Paced Multiplayer - Gabriel Gambetta's client-side prediction, entity interpolation and lag compensation articles.WiFi - Internet connection over WiFi vs Ethernet metrics comparison by Viscarious from Riot Games. This list contains handfully picked resources ranging between high-level network architectures and low-level data replication optimizations. Entity interpolation, input prediction, lag compensation and client-server model topics are main pillars of gameplay network development. ![]() Game networking is a subset of computer networking that specifically covers data replication, state synchronization and RPCs for multiplayer online games. Download the bundle MFatihMAR-Awesome-Game-Networking_-_11-19-11.bundle and run: git clone MFatihMAR-Awesome-Game-Networking_-_11-19-11.bundle -b masterĪ Curated List of Game Network Programming Resources
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